Monday, March 26, 2012

flux city project #2


The project's logic is generated by 2 primary natural conditions:
1.  Drainage Patterns - inherently tied with the terrain of the site, natural drainage lines inform how water will be channeled through the site. Different scales of canals and agricultural fields result from this optimization of natural runoff. In essence, the system is combining typologies of agriculture and channeling.

2.  Sun/Light - when programming for agricultural productivity, sunlight is the second key element (next to water). Sunlight affects the orientation of crop fields, and the density of fields. When deploying buildings on site, shadows cast from the buildings creates consequences/opportunities. Building typologies may morph in terms of how light washes off rooftops, reflects off surfaces, and programmatic needs.

Perhaps a 3rd ecological condition? Maybe later, these are a 2 big ones.

Due to the different scaled densities of the fields, suggestions can be made on the types and mixes of crops grown in the fields. Should it be a mono-culture? Or utilize inter-cropping?

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